The application uses OpenGL 3.2 to render a simulation of a running crowd. Humans are built from simple blocks without textures. It was created for an exercise at my university, so it’s a simple implementation, just to learn how OpenGL works.
- three camera modes (press V to switch)
- switching between humans (press C)
Unzip lib.zip first. To launch the application copy Shaders and glew32.dll from RunningCrowd to the directory with RunningCrowd.exe.